Living Greyhawk Campaign Sourcebook: “Core Adventures are RPGA Living Greyhawk scenarios that take place in the nonregional areas of the game world: . Generally, Living Greyhawk modules were password-protected. These are not. If you also want the Adventure Record files, e-mail me and I’ll. Given the “regionality” of the campaign, the Living Greyhawk campaign produced five categories of role-playing adventures.

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Unfortunately, someone sent some uninvited guests and it will be up to you and the Nasranite Watch to clear up the situation.

Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of a fabulous forgotten treasure. The small peaceful town of Garrotten is rumored to be the headquarters of a deadly band of assassins.

Baron Berik Oedil is re-marrying and the Barony of Ingmalt is preparing for the festivities. The game comes with such a wide variety of divination spells for finding hidden items and people and having chats with murder victims that the whole Agatha Christie repertoire is just shot.

Core scenarios were created for every play season. As more and more PCs played the module and acquired the house — which was not difficult — it became an in-joke that Falenthorpe was the tax paradise where rich adventurers build their houses.


Into recognize the growth of the internet and an abundance of cheap long-distance telephone rates, the physical location rule was relaxed somewhat: TSR Dave J.

Living Greyhawk Adventure Series | Family | RPGGeek

It took many years, and many more lives, before his evil was finally laid to rest. The third of the Year Five Naerie regionals. While 1 TU was ostensibly equal grehhawk one week of game time, in fact this was simply an arbitrary number designed to limit how many adventures one character could play in a calendar year, and therefore restrict how much wealth modulex power a single character could accumulate in a single year.

This site uses cookies. Posting Quick Reply – Please Wait. The castle itself was sealed to outsiders as soon as the murder was discovered. Old Debts also contains a Darwinistic dumbass test that will get overconfident PCs killed or at least seriously hurt. This module contains large-scale maps, full background information and detailed encouter descriptions for the players and DM. Only novice adventurers who have come to try their hand at dungeon delving in this traditional training spot stand in their way.

Also included are large scale referee’s maps, notes, and background information. Now, the handsome reward offered for the return of the lovers has tempted you, but who knows what greyhakw beyond the Crystal Cave?


Start of campaign until Feb Set in the famed City of Greyhawk, it gives adventurers a taste of life in the big city — with someone or something brewing trouble. Living Greyhawk Adventure Series. Or living greyhawk specific?

For years the coastal towns have been burned and looted by the forces of evil. This module contains a challenging setting as well as an original scoring system and an assortment of pre-rolled characters for adventuring. Languages Deutsch Edit links.

Greyhawk Modules Online – Naerie Endures | Worlds in a Handful of Dice

Are you up to the challenge? TSS pulls it off perfectly. The Kingdom of Keoland. Most Special treyhawk offered sparse treasure and allowed only half experience to be formalized into a Living Greyhawk character participant. Greyhawk Modules — Mr. Many regions also produced Introductory scenarios, often denoted by an “I” suffix to the regional series code.

Living Greyhawk

The free City of Greyhawk beckons. Knights of the High Forest. Heart of the Wood holds a special place in my heart because it introduces the village of Falenthorpe, which later lent its name to the Naerie message boards.