What is computer graphics, Elements of a graphics, workstation, Graphics hardware, I/O devices, Display raster graphics: Scan conversion. Application areas, Input and output devices, Video display devices: Refresh CRT; Raster scan display; Color CRT monitor; Flat panel display; Co-ordinate. Computer Graphics. Front Cover. Technical Publications, – pages User Review – Flag as inappropriate. nice for computer graphic.
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Points and lines, Line drawing algorithms, Mid-point circle and ellipse algorithms. S library Help Advanced Book Search. Application areas of computer graphics, Overview of graphics systems, Video-display devices, Raster-scan systems, Random scan systems, Graphics monitors and work stations and input devices.
Scan line polygon fill algorithm, Boundary-fill and flood-fill algorithms. Translation, Scaling, Rotation, Reflection and shear transformations, Matrix representations and homogeneous co-ordinates, Composite transforms, Transformations between co-ordinate systems.
Computer Graphics – – Google Books
The viewing pipeline, Viewing co-ordinate reference frame, Window to view-port co-ordinate transformation, Compuher functions, Cohen-Sutherland and Cyrus-beck line clipping algorithms, Sutherland-Hodgeman polygon clipping algorithm.
Polygon surfaces, Quadric surfaces, Spline representation, Hermite curve, Bezier curve and B-spline curves, Bezier and B-Spline surfaces, Basic illumination models, Polygon rendering methods. Translation, Rotation, Scaling, Reflection and shear transformations, Composite transformations. Viewing pipeline, Viewing co-ordinates, View volume and general projection transforms and clipping. Visible Surface Detection Methods: Design of animation sequence, General computer animation functions, Raster animation, Computer animation languages, Keyframe systems, Motion specifications.
User Review – Flag as inappropriate computer graphics. Selected pages Title Page.
Contents Review Questions Copter Fitted Area Primitives 1 41 to 4. Chapter 5 2D Geometrical Transforms 1 to 5. Chapter 7 Three Dimensional Object Representation 7 1 to 7?
Chapter 8 Illumination Models a 1 to 8. Other editions – View all Computer Graphics A.
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